![]() Gameplay The player character looks at the door below while wielding a lead pipe. The 2000 game Deus Ex (produced and directed by Spector), the 2007 game BioShock, and the 2017 game Prey are spiritual successors to the two games. A sequel, System Shock 2, was released by Looking Glass Studios and offshoot developer Irrational Games in 1999. The game was a moderate commercial success, with sales exceeding 170,000 copies, but Looking Glass ultimately lost money on the project. It was later placed on multiple hall of fame lists. ![]() The developers sought to build on the emergent gameplay and immersive environments of their previous games, Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds, by streamlining their mechanics into a more "integrated whole" it is considered one of the defining examples of an immersive sim.Ĭritics praised System Shock and hailed it as a major breakthrough in its genre. ![]() System Shock 's 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN. The game is set aboard a space station in a cyberpunk vision of the year 2072. ![]() It was directed by Doug Church with Warren Spector serving as producer. System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. ![]()
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